Remnant II Hotfix Notes PC & PlayStation 5: 397,428

--Bug Fixes--

[--Progression & Rewards--]

- Fixed an issue where player characters would inadvertently use a consumable when exiting game or menu.

[--Gear / Items--]

- Fixed an issue where clients were unable to interact with Ritual armor rack if host was not looking at it.

- Fixed an issue where The Awakened King One Shot was not spawning rings and Trait books in the dungeons.

- Fixed an issue where some corpse dropped items were spawning underground and were unobtainable.

- Fixed an issue where the Abyssal Hook incorrectly could level up to +20, was only intended to level up to +10.

- Fixed an issue where having a 100% skill cooldown caused skills to not recharge.

[--Enemies--]

- Fixed an issue where Aberrations in DLC were continually respawning after completing their quest.

- Fixed an issue where players were not receiving XP from killing new enemies in DLC.

- Fixed an issue where jumping Forgotten AoE would do more than it’s intended damage.

[--Misc--]

- Fixed an issue where players were getting stuck in collision in The Forgotten Commune.

- Fixed an issue where players were getting stuck in collision in The Derelict Lighthouse.

- Fixed an issue where players could interact with Leywise through the ground above him.

Remnant II Xbox Hotfix Notes: 397,188

--Performance and Crashes—

- Fixed an issue where players were crashing in the DLC on Xbox Series S. Most of the crashes should now be addressed.

- Fixed an issue where the Cube Gun projectile could cause a crash while fighting Bruin, Blade of the King.

 

--Bug Fixes—

[--Progression & Rewards--]

- Fixed an issue where the same injectable could generate twice in the Awakened King one shot

- Fixed an issue where Endaira’s End would not show up in some player’s worlds.

[--Archetypes--]

==Ritualist==

- Fixed an issue where Dark Pact was mislabeled as an Archetype Trait instead of a Trait

[--Gear / Items--]

- Fixed an issue where Monarch was causing friendly fire damage.

- Fixed an issue where Crimson Guard armor failed to appear when inspecting.

- Fixed an issue where Energized Neck Coil would apply damage with every application of a status effect.

- Fixed an issue where clients were unable to interact with Ritual armor rack if host was not looking at it.

- Fixed an issue where The Awakened King One Shot was not spawning rings and Trait books in the dungeons.

- Fixed an issue where some corpse dropped items were spawning underground and were unobtainable.

- Fixed an issue where the Abyssal Hook incorrectly could level up to +20, was only intended to level up to +10.

- Fixed an issue where having a 100% skill cooldown caused skills to not recharge.

 

[--Enemies--]

- Fixed an issue where the Forgotten were doing too much damage.

- Fixed an issue where Aberrations in DLC were continually respawning after completing their quest.

- Fixed an issue where players were not receiving XP from killing new enemies in DLC.

[--Misc--]

- Fixed an issue where players were getting stuck in collision in The Forgotten Commune.

- Fixed an issue where players were getting stuck in collision in The Derelict Lighthouse.

Remnant II Hot Fix Notes: 396,960

--Performance and Crashes--

- [Epic] Fixed an issue where purchased DLC was not verifying ownership, thus not showing content in game.

- [PlayStation 5] Fixed an issue preventing some players from joining friends’ games.

- Fixed an issue where the Cube Gun projectile could cause a crash while fighting Bruin, Blade of the King.

 

--Bug Fixes--

[--Progression & Rewards ]

- Fixed an issue where the same injectable could generate twice in the Awakened King one shot

- Fixed an issue where Endaira’s End would not show up in some player’s worlds.

[--Archetypes--]

==Ritualist==

- Fixed an issue where Dark Pact was mislabeled as an Archetype Trait instead of a Trait

[--Gear / Items--]

- Fixed an issue where Monarch was causing friendly fire damage.

- Fixed an issue where Crimson Guard armor failed to appear when inspecting.

- Fixed an issue where Energized Neck Coil would apply damage with every application of a status effect.

[--Enemies--]

- Fixed an issue where the Forgotten were doing too much damage.

Remnant II Patch 396,261 Notes: 11/14/23

== The Awakened King DLC Launched ==

 

--Quality of Life--

[ -General- ]

-          Added matchmaking regions. You will be prompted for your region on first startup and can change it later if necessary. When you are searching for a public game, it will only show users in your region, and your region will determine which users can see your public games. Friends’ games are always visible, regardless of region settings.

-          Fixed an issue where player’s data wasn’t always saved when a host quit or kicked them from a session.

[ -Enemies- ]

-          Increased global spawn rate for aberrations.

--Bug Fixes--

[ -Progression & Rewards- ]

-          Fixed an issue where “Carnage in C-Minor” Achievement was not able to be acquired.

-          Fixed an issue where Scroll of Binding was not able to be acquired.

[ -Archetypes- ]

= Engineer =

-          Fixed an issue where Flamethrower Turret projectile was misaligned.

= Handler =

-          Fixed an issue where a player could be executed while very good boy was reviving them and cause the player to become immobilized.

= Archon =

-          Fixed an issue where some enemies would not take damage from Havoc Form’s Lightning Tendrils attack.

[ -Gear / Items- ]

-          Fixed an issue where Fae Shaman Ring was not working as intended with Dense Silicon Ring.

-          Fixed an issue where One-Eyed Joker amulet was affecting projectiles heading direction

-          Fixed an issue where Energized Neck Coil would play explosion vfx incorrectly in multiplayer.

-          Fixed an issue where Rotted Arrow mod explosion was negated when shooting metal fence in some location in Losomn.

-          Fixed an issue where Crescent Moon Moonlight Barrage mod failed to return to player when Hunter’s Shroud skill was active.

-          Fixed an issue where Merciless Bleed was incorrectly triggering with Bandit Mutator.

-          Fixed an issue where players were able to bypass some doors using World’s Edge charge attack.

-          Fixed an issue where Tomb Dweller’s ring was not stacking 3 times.

-          Fixed an issue where Corrupted Meridian was not scaling correctly with intended damage type.

-          Fixed an issue where Corrupted Shards could be sold to vendors, this was not the intention and has been removed.

-          Fixed an issue where Corrupted Merciless was not applying Bleed when Bloodshot mod was active.

-          Fixed an issue where Shocker mutator didn’t scale with weapon level or show as active when charged.

-          Fixed an issue where Energy Wall mod was emitting bright lights when mod power was full.

-          Fixed an issue where Fae Bruiser ring was triggering on destroying breakables.

-          Fixed an issue where Killswitch mod wasn’t requiring a switch to ranged weapon to proc and damage wasn’t scaling off of weapon level.

-          Fixed an issue where Sequenced Shot would not proc correctly, now it requires all subsequent shots to be charged shots to proc.

-          Fixed an issue where some items would persist across all worlds and not be able be picked up.

-          Fixed an issue where kills with Scattershot would not proc fragmented shot.

-          Fixed an issue where Beta Ray mod had an increased range when attached to an enemy.

-          Fixed an issue where Detonation Trigger was not applying the correct damage with Corrupted and regular versions of Aphelion mod.

[ -Enemies- ]

-          Fixed an issue where aberration in Twisted Chantry would not path to player correctly on stairs.

-          Fixed an issue where Trapper affix was not being removed once the aberration was defeated.

-          Fixed an issue where the Cube Boss would glitch creating a safe spot.

-          Fixed an issue where the Custodian’s Eye VFX would linger after death.

-          Fixed an issue where Shaed Knight’s auras were not visible to clients.

-          Fixed an issue where Gwendil: The Unburnt’s bombs were not able to be shot while in her hand.

-          Fixed an issue where Metaphysical Tal’Ratha was unable to have Burn status applied to him.

-          Fixed an issue where the Fae Praetor couldn’t be hit while being kicked away after grabbing a player.

-          Fixed an issue where Root Flyers could grab players while on elevators and get stuck.

[ -UI- ]

-          Fixed an issue where some Mods did not update their descriptions when equipping rings that changed Mod Damage.

-          Fixed an issue where some aberrations were missing their health bar.

-          Fixed an issue where the doorway to the Lost Temple in the Faithless Thicket was showing up as a side dungeon in the minimap.

[ -Misc Fixes- ]

-          Fixed an issue where some collision could trap players on Yaesha.

Remnant II: The Awakened King DLC is released!

In this new DLC for REMNANT II, The One True King has awakened and is out for blood. Corrupted by the Root during his near-death slumber, the mad king sees betrayal at every turn and is on a rampage of revenge. Since his castle first arrived in a Dran coastal town, the tides are angry and the weather is chaotic, surfacing all manner of creatures from the depths and leaving many mysteries in its wake. In a brand new storyline, survivors must uncover the secrets behind The One True King by exploring a mysterious new area within the world of Losomn. In this strange new location, survivors will traverse new dungeons, acquire powerful equipment, meet unexpected allies and face new threats in their adventure to reach The One True King and defeat him once and for all.

Players that own the DLC, can access it by going to the World Stone, choosing “Adventure Mode” then selecting “The Awakened King”. If players choose to experience the DLC through the Campaign instead, the DLC is added seamlessly to the main campaign and may or may not appear like any other storyline upon rolling a new campaign.

A unique feature of The Awakened King DLC, as well as all upcoming Remnant DLCs, is that players without the DLC can still engage in the storyline by teaming up with those who own it. However, to make use of any DLC-specific items they acquire, they will need to purchase the DLC themselves.

Below is a detailed list of features for The Awakened King:

• New Storyline, Dungeons and Area Based in the World of Losomn: Delve deeper into the land realm of Losomn and experience a brand new storyline about the One True King - whose mind has been poisoned by the Root and is out for revenge against those who oppose him.

• New Archetype - The Ritualist: Leveraging status effects to punish foes, this new Archetype is a master of pain and suffering. More details on the Archetype will be revealed closer to the DLC's launch.

• Many Items and Powerful Weapons that Enhance Gameplay: Outfit your survivor to take on survive this more deadly version of the world of Losomn by choosing from a host of new weapons and modifications, along with new items, like amulets and rings.

• New Bosses, Characters and Fearsome Creatures to Encounter: Mysterious threats and survivors, of unknown origin, emerge from the ocean depths and roam the streets bringing new challenges for all players.

Remnant II Hot Fix 394,846 Notes: 11/01/23

Remnant II Hot Fix 394,846 Notes: 11/01/23

—Bug Fixes—

[- Online -]

- Fixed an issue where some Steam players were incorrectly notified that they needed to link their Steam account to an Epic account to play online.

DEV NOTE: There is no requirement to link a Steam account to an Epic account to play Remnant II online. This message was incorrectly occurring for a small portion of players and preventing them from connecting to multiplayer games.

[- UI -]

- Added a warning if using RivaTuner, as it could potentially cause the game to crash.

DEV NOTE: This warning message will only show up if RivaTuner is actively running. If it is, it will often cause Remnant II to crash immediately, however in some cases the crash is delayed. There has been some confirmation that the latest version and beta versions of RivaTuner have been compatible with Remnant II and won’t cause a crash, however each PC is different. This message about RivaTuner can be disabled.